Mermaids: the Massively Multiplayer Online Game

An experimental massively multiplayer game set in an underwater world. 

Goals

The goal of Mermaids is to build an emergent multiplayer experience that rewards collaboration while de-emphasizing violence. Players quickly discover that in order to survive, they must also revive the damaged ecosystem, and ultimately learn to work with it in a harmonious fashion.

I helped to define the overall aesthetic, make the player character, as well as a promotional comic book.

mermaids01.png

Roles

  • Art direction (past)

  • Concept art

  • Character design and art

  • 3D modeling

  • 3D rigging

  • Texture art

Collaborators

  • Celia Pearce, director

  • {EGG} team

mermaids07.png
 

3D Modeling/Rigging/Texturing

I modeled and rigged the primary female player character in Autodesk Maya and painted the textures in Photoshop.

mermaids04.png
mermaids02.png
mermaids03.png
mermaids08.png
mermaids11.png
mermaids12.png
 

Concept Art

mermaids09.png
mermaids10.png